Level Up Builder Gen2
Welcome to Level Up Builder Gen2!
This is a free online tool that you can use to create your very own role playing games based off of the in-development Level Up 2 engine by Ape Apps, LLC. This tool and associated engine are being built to support the upcoming game Level Up 2 - The Tower of Jupiter, but they are also being made free and public for anyone who wishes to dive in to the newest game engine.
When you are ready to export your game and distribute/share it with others, select the Compile Game option from the file menu. Players can launch your game file using the free Level Up Player. The player is a free progressive web app that can be installed on any system (or run from within the browser directly). When installed as a PWA, it will allow users to easily launch your game by simply downloading and then double-clicking on the game file. Players can also use the app to manage their own library of Level Up based games.
Level Up Builder Gen2 is provided as-is with no instructions or warranty, but should be fairly easy to figure out. If you have questions or issues, you can visit the Ape Apps Forums and post your questions there.
v Copyright © Ape Apps, LLC
Game Meta
Primary Game Settings
Game Id
Should be unique for every title, or else there will be issue with game saves. If you are using a base game as a template, be sure to change this ID for a new title. Alternately, do not change this ID once a game has been released, especially when the self-publishing feature goes live. |
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Game Name | |
Game Version | |
Game Description | |
Multiplayer Lobby | |
Multiplayer TCP Port | |
Ape Market ID | |
Box Art
Square image with no transparency |
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Player Character Token Style
From My Tokens |
Title/Game Lobby
Title Logo | |
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Title Scene |
Scenes
Scene Editor
Scene Id | |
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Scene Name | |
Scene Style | |
Sky/Fog Color
Even if you are using a ceiling texture, the sky color impacts both the ambient lighting and room fog, so you should pick an appropriate color. |
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Ceiling Texture
No transparency. Image optional. Requires walls. |
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Ground Color
Even if you are using a ground texture, the ground color impacts ambient lighting, so you should pick a color similar to the texture color. |
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Ground Texture
No transparency. Image optional. |
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Center Area/Path Color | |
Path/Center Texture
No transparency. Image optional. |
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Wall Color | |
Wall Texture
No transparency. Image optional. |
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Light Color | |
Light Intensity
Between 0 and 500. 0 means there will be no ambient light. |
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Fog Intensity
Between 0 and 100, control how intense the fog is. |
Player Classes
Class Editor
Class Id | |
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Class Name | |
Class Description | |
Starting Strength | |
Starting Stamina | |
Starting Intellect | |
Starting Dexterity |
Levels and Stages
Level Data
Level Id | |
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Level Name | |
Requires Flags (csv) | |
Requires Variables (csv) | |
Scene | |
Level Music | |
Level Items | |
Level Enemies |
Stage Data
Stage Id |
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Floor Editor (Floor #)
Items
Item Editor
Item Id | |
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Item Name | |
Item Description | |
Item Icon (Pixel Paint *.ppp File) | |
Item Model (Basic Modeler *.bm or Voxel Paint *.vpp File) (optional) | |
Base Color Override 1 (#ff00ff) | |
Base Color Override 2 (#00ffff) | |
Item Scale | |
Hand Offset X
Generally, the hand X, Y, Z offsets will not need to change, unless a weapon or shield looks wrong when rendered in the players' hands |
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Hand Offset Y | |
Hand Offset Z | |
Item Type | |
Item Skill Class (optional) | |
Item Durability
For weapons/armor. -1 for infinite. With a magic spell, durabiliy = uses |
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Base Effect | |
Magic Effect | |
Mana Cost | |
Health Leech | |
Strength Mod | |
Stamina Mod | |
Intellect Mod | |
Dexterity Mod | |
Item Level Requirement | |
Hit Sounds | |
Enemies
Enemy Editor
Enemy Id | |
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Enemy Name | |
Enemy Model
Basic Modeler *.bm or Voxel Paint *.vpp File) |
If model was made using My Tokens (or uses similar dimensions/property vars) can be displayed with equipped items |
Base Color Override 1 (#ff00ff) | |
Base Color Override 2 (#00ffff) | |
Model Variable Override | |
Enemy Model Scale | |
Base Strength
At Level 1 |
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Base Stamina
At Level 1 |
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Base Intellect
At Level 1 |
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Base Dexterity
At Level 1 |
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Extra Health
Health boost beyond base stat calculation, good for bosses. |
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Enemy Equipment | |
Blood Color Override | |
Intro Sounds | |
Death Sounds | |